{"id":15525,"date":"2025-08-17T22:20:32","date_gmt":"2025-08-17T22:20:32","guid":{"rendered":"https:\/\/demo4.dedicatedhost247.com\/newstime\/why-the-former-editor-of-polygon-is-making-a-podcast-for-old-gamers\/"},"modified":"2025-08-17T22:20:32","modified_gmt":"2025-08-17T22:20:32","slug":"why-the-former-editor-of-polygon-is-making-a-podcast-for-old-gamers","status":"publish","type":"post","link":"https:\/\/demo4.dedicatedhost247.com\/newstime\/why-the-former-editor-of-polygon-is-making-a-podcast-for-old-gamers\/","title":{"rendered":"Why the former editor of Polygon is making a podcast for old gamers"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">In a recent episode of <em>Post Games<\/em>, host Chris Plante explores how video games can help players understand death. He\u2019s interviewing Kaitlin Tremblay, who is working on <em>Ambrosia Sky<\/em>, a game about death.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">\u201cWhat is it about games that is so useful for exploring the topic?\u201d Plante asks.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">\u201cI think there\u2019s something really lovely about the way in which games invite players in,\u201d Tremblay says. There is \u201csomething quite lovely about asking a person to cooperate and to be a part of the story, and to move through the space.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">It\u2019s a tone, and a substance of conversation, unlike any I\u2019ve heard on a gaming podcast before. And it underscores what\u2019s so unique about <em>Post Games<\/em> \u2014 and how it might stand out from other gaming media, by acting a lot more like a slower and more cerebral NPR show.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Within weeks of leaving <em>Polygon<\/em>, where he was the editor-in-chief, Plante started <em>Post Games<\/em>, which he <a href=\"https:\/\/postgame.substack.com\/\">describes as<\/a> \u201ca weekly podcast about how and why we love video games.\u201d He\u2019s targeting an older demographic and models <em>Post Games<\/em> after an NPR-like format with tightly-edited segments and weekly episodes that last for about an hour. And he\u2019s asking fans for support via Patreon to help keep it going.<\/p>\n<\/div>\n<div class=\"duet--article--block-placement _1o279nj2 _1o279nj0 duet--article--article-body-component\">\n<div class=\"duet--article--article-pullquote qnnwq0\">\n<p class=\"duet--article--dangerously-set-cms-markup qnnwq2 _1xwtict9\">\u201cPractically everything in games media targets young people\u201d<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Many other video game podcasts are \u201calmost entirely for people under the age of 30 who can afford to listen to multiple shows that are four hours long this week,\u201d Plante tells <em>The Verge<\/em>. \u201cPractically everything in games media targets young people \u2014 both because it\u2019s being produced by young people and because it\u2019s the demographic sales teams believe they have the best shot at selling.\u201d But players over 35, he says, have \u201cvery different interests and expectations.\u201d There are a lot of people that fall in that category, with the Entertainment Software Association <a href=\"https:\/\/www.theesa.com\/annual-esa-study-reveals-video-games-universal-appeal-across-generations\/\">reporting that<\/a> more than half of the 205.1 million Americans playing video games are older than 35.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">\u201cIt\u2019s really basic supply and demand shit,\u201d he says. \u201cAnd yet very few places want to meet this demand. The publications older audiences turn to for information \u2014 newspapers, magazines, and audio \u2014 have given gaming culture scraps at best, and worst, ignored it entirely.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Before I go any further, I should make a few disclosures. Plante, until May, was the editor-in-chief of <em>Polygon<\/em>, formerly <em>The Verge<\/em>\u2019s sister site dedicated to gaming and entertainment. He was a co-founder of <em>Polygon<\/em> when it launched in 2012, and he later worked at <em>The Verge<\/em> from September 2014 to July 2017. I never worked with him directly, but I met Plante for the first time in person earlier this year over dinner at the Game Developers Conference.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">This is all to say that when Vox Media announced <a href=\"https:\/\/www.theverge.com\/news\/659575\/polygon-vox-media-sold-valnet-gamerant\">on May 1st<\/a> that it sold <em>Polygon<\/em> to <em>Game Rant<\/em> owner Valnet, and Plante said that he <a href=\"https:\/\/bsky.app\/profile\/plante.bsky.social\/post\/3lo4mn4noqc26\">wouldn\u2019t be<\/a> part of the site moving forward, I was bummed for him. But by the end of the month, he had published the first episode of <em>Post Games<\/em>, and he\u2019s posted a new episode every week since. It\u2019s a great podcast.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Each episode is about an hour long and split into three acts. Much of the show revolves around interviews on a certain topic, and a third act features Plante discussing the news of the week. But the broader topics of the episodes don\u2019t always align with the current big thing in gaming.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The first episode was about the history of the Independent Games Festival\u2019s Seamus McNally Grand Prize, for example. The second was about sexy games. When the episodes do tackle topics of the moment, Plante tries to put his own spin on things; when <a href=\"https:\/\/www.theverge.com\/games-review\/690468\/death-stranding-2-review-ps5\"><em>Death Stranding 2: On the Beach<\/em><\/a> came out, Plante scored a rare interview with YouTuber <a href=\"https:\/\/www.youtube.com\/videogamedunkey\">videogamedunkey<\/a>, who <a href=\"https:\/\/www.youtube.com\/watch?v=ukqZ5VOoK5s\">initially hated<\/a> the first <em>Death Stranding<\/em> but <a href=\"https:\/\/www.youtube.com\/watch?v=ONfg5qeK_mI\">revisited it two years later<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--block-placement _1o279nj1 _1o279nj0 duet--article--article-body-component\">\n<div style=\"position:relative\">\n<div class=\"_1ymtmqpj\">\n<div class=\"\">\n<div style=\"background-image:none\" class=\"duet--media--content-warning ucljxw0\">\n<div class=\"duet--article--image-gallery-image kqz8fh0\" style=\"aspect-ratio:1.777778\" id=\"dmcyOmltYWdlOjc2MDI1MA==\"><a class=\"kqz8fh1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"900\" data-pswp-width=\"1600\" target=\"_blank\" rel=\"noreferrer noopener\"><img alt=\"A screenshot from Death Stranding 2: On the Beach.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\" sizes=\"(max-width: 639px) 100vw, (max-width: 1023px) 50vw, 700px\" srcset=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=256 256w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=376 376w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=384 384w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=415 415w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=480 480w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=540 540w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=640 640w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=750 750w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=828 828w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1080 1080w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1200 1200w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1440 1440w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1920 1920w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2048 2048w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2400 2400w\" src=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/08\/death-stranding-2-screenshot-03-en-10mar25.webp?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2400\"\/><\/a><\/div>\n<\/div>\n<\/div>\n<p><figcaption class=\"duet--article--dangerously-set-cms-markup _1xwtict2 qama0i2\">Death Stranding 2: On the Beach.<\/figcaption><cite class=\"duet--article--dangerously-set-cms-markup _1xwtict2 qama0i1\">Image: Kojima Productions<\/cite><\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The show is available for free with ads, but people who pay a $5 per month subscription <a href=\"https:\/\/www.patreon.com\/c\/PostGames\/home\">on Patreon<\/a> get early access to ad-free episodes with a bonus segment and access to an exclusive video every month. While planning out what <em>Post Games<\/em> would be \u201cmy logic was, if I wasn\u2019t willing to spend $5 on it, then why would anybody else?\u201d Plante says. The show just hit 1,000 paid subscribers, and even if things flatten from there, \u201cthat would be enough to cover my family\u2019s health insurance.\u201d If the show gets 2,000 by the end of the year, \u201cI\u2019ll feel confident about this being my future.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Game journalists who leave or were laid off from traditional gaming publications are increasingly doing their own thing, such as the <a href=\"https:\/\/www.theverge.com\/2023\/11\/7\/23949269\/aftermath-video-games-kotaku-defector\">worker-owned <em>Aftermath<\/em> from former <em>Kotaku<\/em> writers<\/a> and Patrick Klepek\u2019s <a href=\"https:\/\/www.crossplay.news\/\">parent-focused <em>Crossplay<\/em><\/a> Substack publication. And while publications everywhere are facing pressure from things like AI search engines and <a href=\"https:\/\/www.theverge.com\/24167865\/google-zero-search-crash-housefresh-ai-overviews-traffic-data-audience\">Google Zero<\/a>, Plante argues there are a lot of audiences that are underserved by more traditional business models because of their reliance on scale.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">\u201cAs somebody in the media, you hear a lot about how great independent media is because of its benefits for the people who make the media, but I think there\u2019s a larger conversation that needs to be had about the benefits that it has for the audience, for the readers,\u201d Plante says. \u201cI think if you focus on the readers and the audience, you will find more business opportunities for more independent creators or more just smaller funded creators.\u201d He also says that if mainstream publications don\u2019t want to serve the \u201chumongous and growing audience\u201d of older gamers, \u201cI\u2019m happy to.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Plante sees <em>Post Games<\/em> as his thing for the next long while. \u201cMy only dream for the future of the show is that I\u2019m doing this in 10 years,\u201d he says.<\/p>\n<\/div>\n<p><span class=\"b1p9676 _1f7jm892 _1f7jm890 _1f7jm89g\"><a class=\"duet--article--comments-link b1p9679\" href=\"http:\/\/www.theverge.com\/games\/760244\/chris-plante-post-games-podcast-old-gamers-polygon#comments\"><span class=\"coral-count\" data-coral-id=\"dmcyOnBvc3Q6NzYwMjQ0\" data-coral-url=\"https:\/\/www.theverge.com\/games\/760244\/chris-plante-post-games-podcast-old-gamers-polygon\"\/><\/a><\/span><\/p>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTIz\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span class=\"gnx4pm0 _4hoiss4 _1xwtict5 _1618ekm0\"><span class=\"_1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89k4 _1ajq89k3 _1lp96da0\" width=\"9\" height=\"9\" viewbox=\"0 0 9 9\" fill=\"none\" aria-label=\"Follow\"><path d=\"M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z\"\/><\/svg><\/span><span class=\"_1618ekm8\">Jay Peters<\/span><\/span><\/span><br \/>\n<aside id=\"popover-dmcyOmF1dGhvclByb2ZpbGU6MTIz-article_footer\" style=\"position:absolute;left:0;top:0;visibility:hidden\" class=\"_1wu3rm0\" aria-hidden=\"true\">\n<div class=\"_1wu3rm1\"><button class=\"_1wu3rm3\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1wu3rm4\" width=\"16\" height=\"16\" viewbox=\"0 0 20 19\" fill=\"none\"><title>Close<\/title><line x1=\"1.70711\" y1=\"0.831956\" x2=\"18.6483\" y2=\"17.7731\" stroke=\"currentColor\" stroke-width=\"2\"\/><line x1=\"1.35149\" y1=\"17.7734\" x2=\"18.2927\" y2=\"0.832185\" stroke=\"currentColor\" stroke-width=\"2\"\/><\/svg><\/button><\/p>\n<div class=\"_1bw37384\"><img alt=\"Jay Peters\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"_1bw37385 x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\" sizes=\"125px\" srcset=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/chorus\/author_profile_images\/195819\/JAY_PETERS.0.jpg?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=16 16w, 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src=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/chorus\/author_profile_images\/195819\/JAY_PETERS.0.jpg?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2400\"\/><\/div>\n<h2 class=\"_1wu3rm5 _1bw37380\">Jay Peters<\/h2>\n<p class=\"fv263x1\">Posts from this author will be added to your daily email digest and your homepage feed.<\/p>\n<p><button class=\"duet--cta--button _1f7jm891 _1f7jm890 fv263x2 _1f7jm89g\"><span><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"20\" height=\"20\" viewbox=\"0 0 21 20\" fill=\"none\" class=\"\"><title>Plus<\/title><path d=\"M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z\" fill=\"currentColor\"\/><\/svg><\/span><span>Follow<\/span><\/button><\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/authors\/jay-peters\">See All by <!-- -->Jay Peters<\/a><\/p>\n<\/div>\n<\/aside>\n<\/li>\n<li>\n<div class=\"_6ytxv90\" 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