{"id":14389,"date":"2025-02-28T10:54:44","date_gmt":"2025-02-28T10:54:44","guid":{"rendered":"https:\/\/demo4.dedicatedhost247.com\/newstime\/ea-open-sources-four-more-command-conquer-games\/"},"modified":"2025-02-28T10:54:44","modified_gmt":"2025-02-28T10:54:44","slug":"ea-open-sources-four-more-command-conquer-games","status":"publish","type":"post","link":"https:\/\/demo4.dedicatedhost247.com\/newstime\/ea-open-sources-four-more-command-conquer-games\/","title":{"rendered":"EA open sources four more Command &#038; Conquer games"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Electronic Arts (EA) is releasing the source code for four <em>Command &amp; Conquer<\/em> titles under the open source GPL license. The original <em>Command &amp; Conquer<\/em> (since subtitled <em>Tiberian Dawn<\/em>) is joined by <em>Red Alert<\/em>, <em>Renegade<\/em>, and <em>Generals<\/em>, the code for all of which can now be found on <a href=\"https:\/\/github.com\/electronicarts\/\">EA\u2019s GitHub page<\/a>. Only the code has been open sourced, not the games\u2019 assets and cinematics, but it will help modders and the game restoration community keep the games playable.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">This isn\u2019t actually a first for EA. Back in 2020 the company <a href=\"https:\/\/www.theverge.com\/2020\/5\/20\/21265663\/ea-command-conquer-tiberian-dawn-red-alert-open-source-remastered\">released the source code<\/a> for its <em>Command &amp; Conquer Remastered Collection<\/em>, made up of <em>Tiberian Dawn <\/em>and <em>Red Alert<\/em>. That code had already been adapted for the remaster\u2019s engine however, while the new releases are the \u201cfully recovered source code\u201d of the series\u2019 first two games, <a href=\"https:\/\/www.ea.com\/games\/command-and-conquer\/command-and-conquer-remastered\/news\/steam-workshop-support\">according to Luke \u201cCCHyper\u201d Feenan<\/a>, a <em>Command &amp; Conquer<\/em> community member who proposed and orchestrated the release together with EA.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\"><em>Renegade<\/em> and <em>Generals<\/em>, meanwhile, have been released under an open source license for the first time. <em>Renegade<\/em> is a 2002 first- and third-person shooter set in the franchise\u2019s Tiberium universe, while <em>Generals <\/em>is a 2003 strategy game that eschewed the Tiberium and <em>Red Alert<\/em> worlds for a near-future setting depicting a war between the United States, China, and the fictional Global Liberation Army. Its expansion <em>Zero Hour<\/em> is also included in the open source release.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Alongside the open sourcing, EA has also opened Steam Workshop support, and released a <a href=\"https:\/\/github.com\/electronicarts\/CnC_Modding_Support\">\u2018Modding Support\u2019 pack<\/a> that includes the source XML, schema, script, shader and map files, for all the games that use the SAGE engine:<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">That move should make it easier to create mods and maps for the games, and to share some of those creations through Steam. To cap off the announcement, EA released a 35-minute video of archival gameplay footage from the early development of <em>Renegade<\/em> and <em>Generals<\/em>: <\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/news\/621397\/command-conquer-open-source-ea-red-alert-renegade-generals\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Electronic Arts (EA) is releasing the source code for four Command &amp; Conquer titles under the open source GPL license.<\/p>\n","protected":false},"author":1,"featured_media":14390,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/posts\/14389"}],"collection":[{"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/comments?post=14389"}],"version-history":[{"count":0,"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/posts\/14389\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/media\/14390"}],"wp:attachment":[{"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/media?parent=14389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/categories?post=14389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/demo4.dedicatedhost247.com\/newstime\/wp-json\/wp\/v2\/tags?post=14389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}